Spectral
2009-01-14
Spectral (working title) is my work-in-progress 4D(+Time) game.
I've been thoroughly beaten to the punch by Andy Southgate's
4D shooter "Adanaxis", however
I am aiming for somewhat different projection method and
gameplay to that. Anyway, it'll be done when it's done, nothing
has been released to date.
Emacs Hacking
2009-01-15
I've produced a number of small patches for
GNU Emacs
over the years. Nowadays, any unmerged-as-yet stuff
from me is likely registered in the
emacs
bug tracker rather than here.